﻿using System;
using System.Collections.Generic;

namespace Pixels.Logic.Structures
{
    public class HabitatModule : Structure
    {
        internal override string getName() {
            return "Habitat Module";
        }

        internal override void calculateEffects() {

            gameplayEffect.addedLivingSpace += GlobalConsts.SPACE_PER_HABITAT_MODULE;

        }
    }
}
